Hey,
essentially we are working on a project that lets you place a door in AR. You can then open the door and walk inside to interact with various things such as a Display with a quiz. We are implementing this using the 8th Wall in PlayCanvas. The issue is, that the room is sliding around and rescaling when the user steps too far inside as the feature points on the ground are most likely lost in the process. The user will inevitably look at the wall to interact with things and will not have a floor in sight. Is there a way to stabilize this tracking, for example with something like a spatial anchor or by letting the model + scene be stationary upon first placement and let the camera move around alone? I see Demos that implement this and work perfectly but there is always more space available (there was one where someone tested it outside and such). We want this to work at an exhibition stall, where people always cross the tracked scenery. I hope someone can help me with this ![]()