I am testing image targets to overlay ar content onto a 2 m statue …
The issue that I’m seeing is that our " image marker " at the base gets a lot of jitter , and what seems to be accumulation of errors in the maths used to determine the up - vector. For example we have a square 3d marker on the ground …
This is able to be acquired ok once its big enough in the camera frame ( 0.5 - 1 m distance ) however " 8th wall " continues to keep updating the marker position. The small angular errors from the new calculations on each successive frame. Then cause our tall 3d object to shift around …
— I would like to know :
If there is a way to disable " marker tracking " …
Once we have grabbed the up - direction from the ground plane …
So it doesn’t shake and jitter on camera update …
How to always get the correct up - direction with a ground marker …
Can I just grab the direction from the " ground plane " detected ?
Sometime it starts in the wrong orientation …
Ok thanks Ian appreciate the quick response …
I’ll try using " image targets " to slam and see how that goes. However is there a way to grab the transform - rotations , from the " ground plane " surface ? Eg. we know the " ground plane " orientation is going to be a lot more stable. Than the " image target " orientation , since its a large plane area and is affected less by size in camera …