Lighting Looks Darker in Cloud Editor Version Compared to Studio

We’ve set up a Studio project to demonstrate how the output of an image target code-based (A-frame) project should look. The scene includes ambient and directional light to illuminate the models. I tried to replicate the lighting setup. Copied all transforms, intensities, and properties. However, the cloud editor version makes the models appear much darker, almost completely black, compared to the Studio version.

<a-light
  type="directional"
  color="#ffffff"
  intensity="0.65"
  light="castShadow:true;"
  position="2.26 20 10.3">
</a-light>

<a-light
  type="ambient"
  color="#ffffff"
  intensity="0.2"
  position="0.00215 -8.55 6.56"
  rotation="0 0 3">
</a-light>```

![ambient|259x325](upload://2uASY4KIXiL7WJGPrkjphxDXt35.jpeg)
![directional|256x443](upload://qLOzhDaMRTtPnyCsij7Did80r2y.jpeg)

I experimented with placing the lights inside the `<xrextras-named-image-target>` along with the a-entity of the models, thinking the image target detection might affect the lighting behavior. However, the results are still the same-darker than expected.

Can you share a screenshot of both projects or ideally land your changes and share the projects themselves with the support workspace?

shared pics via chat for privacy reasons

Hi Myra!

I’ve reviewed the pictures and you’re right the coloring does seem off. It seems like this is a bug with the Studio renderer, however do you still notice the same differences in color when you launch your experience through the QR code or published / staging link?

Hi George,

I am having the same issue. Did you find a resolution?